In my Cthulhu Cold War ttrpg I’m running, I’ve been using this “map”. Each area is an arc of the campaign and what the characters know has been revealed. At the end of an arc the players choose which part they want to tackle next, except for Coup.
If you want to run better RPG sessions, you need to gather feedback about the good and the bad. The positive feedback helps you realize your strengths and what makes the players happy. The negative feedback helps you grow as a GM (and sometimes as a person). Doing a post-game
I’m a campaign-style GM. I enjoying building a rich and evocative world with layers of a story over the course of years. I treasure callbacks and references to events and NPCs previously encountered. The lives and passions of NPCs are known to the players of my games. I usually
When you’ve played tabletop RPGs for long enough, you see your fair share of problems at the gaming table. Arguing over rules. Feelings getting hurt. Failed expectations. No one brought pizza for the GM. These problems arise when people’s expectations don’t get met. There are many different
I’m fortunate to have a steady, long-term tabletop gaming group. The core group of us has been playing together for more than a decade. Even though we’ve been physically apart for years in different cities we have a strong culture of gaming together. Over time though, attendance will